//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2021 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: m60
// Model Creator: 
// Created on: 14.06.2021 - 17:51:44
// Last changed on: 14.06.2021 - 17:51:44

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelM60E4 extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelM60E4() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[166];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Box 0
        gunModel[78] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Box 0
        gunModel[79] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Box 0
        gunModel[80] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Box 0
        gunModel[81] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Box 0
        gunModel[82] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Box 0
        gunModel[83] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Box 0
        gunModel[84] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 0
        gunModel[85] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Box 0
        gunModel[86] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Box 0
        gunModel[87] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Box 0
        gunModel[88] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Box 0
        gunModel[120] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Box 0
        gunModel[127] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Box 168
        gunModel[129] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 9, 73, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 9, 81, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Box 0
        gunModel[147] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Box 0
        gunModel[148] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Box 0
        gunModel[149] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Box 0
        gunModel[150] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Box 0
        gunModel[151] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Box 0
        gunModel[153] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Box 0
        gunModel[154] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Box 215
        gunModel[155] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Box 218
        gunModel[156] = new ModelRendererTurbo(this, 225, 81, textureX, textureY); // Box 218
        gunModel[157] = new ModelRendererTurbo(this, 233, 81, textureX, textureY); // Box 215
        gunModel[158] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Box 218
        gunModel[159] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Box 218
        gunModel[160] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Box 215
        gunModel[161] = new ModelRendererTurbo(this, 9, 89, textureX, textureY); // Box 218
        gunModel[162] = new ModelRendererTurbo(this, 17, 89, textureX, textureY); // Box 218
        gunModel[163] = new ModelRendererTurbo(this, 89, 89, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 121, 89, textureX, textureY); // Import

        gunModel[0].addBox(0F, 0F, 0F, 26, 3, 5, 0F); // Import
        gunModel[0].setRotationPoint(-16F, -10F, -2.96F);

        gunModel[1].addBox(0F, 0F, 0F, 19, 1, 1, 0F); // Import
        gunModel[1].setRotationPoint(10F, -10F, -2.46F);

        gunModel[2].addBox(0F, 0F, 0F, 17, 1, 1, 0F); // Import
        gunModel[2].setRotationPoint(12F, -11F, 1.54F);

        gunModel[3].addBox(0F, 0F, 0F, 17, 1, 1, 0F); // Import
        gunModel[3].setRotationPoint(12F, -11F, -2.46F);

        gunModel[4].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[4].setRotationPoint(12F, -12F, -2.46F);

        gunModel[5].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[5].setRotationPoint(14F, -12F, -2.46F);

        gunModel[6].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[6].setRotationPoint(16F, -12F, -2.46F);

        gunModel[7].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[7].setRotationPoint(18F, -12F, -2.46F);

        gunModel[8].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[8].setRotationPoint(20F, -12F, -2.46F);

        gunModel[9].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[9].setRotationPoint(22F, -12F, -2.46F);

        gunModel[10].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[10].setRotationPoint(24F, -12F, -2.46F);

        gunModel[11].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[11].setRotationPoint(26F, -12F, -2.46F);

        gunModel[12].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Import
        gunModel[12].setRotationPoint(12F, -13F, -1.46F);

        gunModel[13].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Import
        gunModel[13].setRotationPoint(14F, -13F, -1.46F);

        gunModel[14].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Import
        gunModel[14].setRotationPoint(16F, -13F, -1.46F);

        gunModel[15].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Import
        gunModel[15].setRotationPoint(18F, -13F, -1.46F);

        gunModel[16].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Import
        gunModel[16].setRotationPoint(20F, -13F, -1.46F);

        gunModel[17].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Import
        gunModel[17].setRotationPoint(22F, -13F, -1.46F);

        gunModel[18].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Import
        gunModel[18].setRotationPoint(24F, -13F, -1.46F);

        gunModel[19].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Import
        gunModel[19].setRotationPoint(26F, -13F, -1.46F);

        gunModel[20].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[20].setRotationPoint(12F, -12F, 1.54F);

        gunModel[21].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[21].setRotationPoint(14F, -12F, 1.54F);

        gunModel[22].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[22].setRotationPoint(16F, -12F, 1.54F);

        gunModel[23].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[23].setRotationPoint(18F, -12F, 1.54F);

        gunModel[24].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[24].setRotationPoint(20F, -12F, 1.54F);

        gunModel[25].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[25].setRotationPoint(22F, -12F, 1.54F);

        gunModel[26].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[26].setRotationPoint(24F, -12F, 1.54F);

        gunModel[27].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[27].setRotationPoint(26F, -12F, 1.54F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[28].setRotationPoint(36F, -12.5F, -1.46F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(51.5F, -15F, -0.46F);

        gunModel[30].addBox(0F, 0F, 0F, 1, 3, 5, 0F); // Import
        gunModel[30].setRotationPoint(9F, -13F, -2.96F);

        gunModel[31].addBox(0F, 0F, 0F, 18, 1, 5, 0F); // Import
        gunModel[31].setRotationPoint(-15F, -13F, -2.96F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 15, 1, 5, 0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[32].setRotationPoint(-6F, -14F, -2.96F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 7, 5, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[33].setRotationPoint(-18F, -6.5F, -3.46F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(-19F, -14F, -3.46F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 8, 5, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[35].setRotationPoint(-19F, -12F, -3.46F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Import
        gunModel[36].setRotationPoint(0F, -4F, -0.96F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 9, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[37].setRotationPoint(-2F, -7F, -1.46F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[38].setRotationPoint(5F, -6F, -0.96F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[39].setRotationPoint(3F, -6.5F, -0.46F);

        gunModel[40].addBox(0F, 0F, -1F, 6, 1, 1, 0F); // Import
        gunModel[40].setRotationPoint(3F, -11F, 2.04F);

        gunModel[41].addBox(0F, 0F, 0F, 19, 2, 5, 0F); // Import
        gunModel[41].setRotationPoint(-16F, -12F, -2.96F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[42].setRotationPoint(12F, -13F, 1.54F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(14F, -13F, 1.54F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(18F, -13F, 1.54F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(16F, -13F, 1.54F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(26F, -13F, 1.54F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[47].setRotationPoint(24F, -13F, 1.54F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[48].setRotationPoint(22F, -13F, 1.54F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(20F, -13F, 1.54F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(26F, -13F, -2.46F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(24F, -13F, -2.46F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(20F, -13F, -2.46F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[53].setRotationPoint(22F, -13F, -2.46F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[54].setRotationPoint(12F, -13F, -2.46F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[55].setRotationPoint(14F, -13F, -2.46F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[56].setRotationPoint(16F, -13F, -2.46F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(18F, -13F, -2.46F);

        gunModel[58].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[58].setRotationPoint(28F, -12F, -2.46F);

        gunModel[59].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Import
        gunModel[59].setRotationPoint(28F, -13F, -1.46F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(28F, -13F, -2.46F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(28F, -13F, 1.54F);

        gunModel[62].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Import
        gunModel[62].setRotationPoint(28F, -12F, 1.54F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 1, 5, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[63].setRotationPoint(-19F, -6.5F, -3.46F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 12, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F); // Import
        gunModel[64].setRotationPoint(-20F, -14F, -3.46F);

        gunModel[65].addBox(0F, 0F, 0F, 4, 1, 6, 0F); // Import
        gunModel[65].setRotationPoint(-19F, -13F, -3.46F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, -0.4F, 0.0F, -1.0F); // Import
        gunModel[66].setRotationPoint(-2F, -14F, 2.04F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.5F, 0F, 0.0F, 0.5F, 0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[67].setRotationPoint(2F, -13F, 2.04F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[68].setRotationPoint(9F, -13F, 2.04F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.31F, 0.0F, 0.0F, 0.31F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.31F, 0.0F, 0.0F, 0.31F); // Import
        gunModel[69].setRotationPoint(2F, -14F, 2.04F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[70].setRotationPoint(2F, -11F, 2.04F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[71].setRotationPoint(9F, -11F, 2.04F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(3F, -11F, 2.04F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(51F, -15F, -0.46F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, 0.5F, -0.75F, -1.0F, 0.5F, -0.75F, -1.0F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.75F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(51.86F, -16F, -0.84F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[75].setRotationPoint(-2F, -12F, 2.04F);

        gunModel[76].addBox(0F, 0F, 0F, 1, 1, 5, 0F); // Import
        gunModel[76].setRotationPoint(9F, -14F, -2.96F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 17, 1, 2, 0F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.06F, 0F, -0.6F, -0.06F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.34F, 0F, 0F, 0.34F); // Box 0
        gunModel[77].setRotationPoint(11F, -6.6F, -1.11F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.16F, 0F, 0F, -0.16F); // Box 0
        gunModel[78].setRotationPoint(27F, -6.2F, -1.11F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.16F, 0F, 0F, -0.16F); // Box 0
        gunModel[79].setRotationPoint(25F, -6.2F, -1.11F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.16F, 0F, 0F, -0.16F); // Box 0
        gunModel[80].setRotationPoint(23F, -6.2F, -1.11F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.16F, 0F, 0F, -0.16F); // Box 0
        gunModel[81].setRotationPoint(21F, -6.2F, -1.11F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.16F, 0F, 0F, -0.16F); // Box 0
        gunModel[82].setRotationPoint(19F, -6.2F, -1.11F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.16F, 0F, 0F, -0.16F); // Box 0
        gunModel[83].setRotationPoint(17F, -6.2F, -1.11F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.16F, 0F, 0F, -0.16F); // Box 0
        gunModel[84].setRotationPoint(15F, -6.2F, -1.11F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.16F, 0F, 0F, -0.16F); // Box 0
        gunModel[85].setRotationPoint(13F, -6.2F, -1.11F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.16F, 0F, 0F, -0.16F); // Box 0
        gunModel[86].setRotationPoint(11F, -6.2F, -1.11F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.06F, 0F, -0.6F, -0.06F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.34F, 0F, 0F, 0.34F); // Box 0
        gunModel[87].setRotationPoint(-1F, -15.5F, -1.11F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[88].setRotationPoint(10F, -9F, -2.46F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[89].setRotationPoint(10F, -8F, -2.46F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 19, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import
        gunModel[90].setRotationPoint(10F, -7F, -2.46F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[91].setRotationPoint(13F, -9F, -2.46F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[92].setRotationPoint(13F, -8F, -2.46F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[93].setRotationPoint(16F, -9F, -2.46F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[94].setRotationPoint(16F, -8F, -2.46F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[95].setRotationPoint(19F, -9F, -2.46F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[96].setRotationPoint(19F, -8F, -2.46F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[97].setRotationPoint(22F, -9F, -2.46F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[98].setRotationPoint(22F, -8F, -2.46F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[99].setRotationPoint(25F, -9F, -2.46F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[100].setRotationPoint(25F, -8F, -2.46F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[101].setRotationPoint(28F, -9F, -2.46F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[102].setRotationPoint(28F, -8F, -2.46F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[103].setRotationPoint(10F, -9F, 1.54F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[104].setRotationPoint(10F, -8F, 1.54F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[105].setRotationPoint(13F, -9F, 1.54F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[106].setRotationPoint(13F, -8F, 1.54F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[107].setRotationPoint(16F, -9F, 1.54F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[108].setRotationPoint(16F, -8F, 1.54F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[109].setRotationPoint(19F, -9F, 1.54F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[110].setRotationPoint(19F, -8F, 1.54F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[111].setRotationPoint(22F, -9F, 1.54F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[112].setRotationPoint(22F, -8F, 1.54F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[113].setRotationPoint(25F, -9F, 1.54F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[114].setRotationPoint(25F, -8F, 1.54F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[115].setRotationPoint(28F, -9F, 1.54F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[116].setRotationPoint(28F, -8F, 1.54F);

        gunModel[117].addBox(0F, 0F, 0F, 19, 1, 1, 0F); // Import
        gunModel[117].setRotationPoint(10F, -10F, 1.54F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 19, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[118].setRotationPoint(10F, -7F, 1.54F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 19, 1, 2, 0F, 0F, -0.6F, 0.2F, 0F, -0.6F, 0.2F, 0F, -0.6F, 0.2F, 0F, -0.6F, 0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[119].setRotationPoint(10F, -7F, -0.96F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 45, 1, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[120].setRotationPoint(10F, -12F, -0.96F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 45, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[121].setRotationPoint(10F, -11F, -0.96F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 6, 3, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -1F, -0.5F, -0.5F, -1F, -0.5F, -0.5F, 1F, 0F, 0F); // Import
        gunModel[122].setRotationPoint(1F, -6F, -1.46F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 6, 3, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, -1F, -0.5F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0.5F, -1F, -0.5F); // Import
        gunModel[123].setRotationPoint(-2F, -6F, -1.46F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 2, 6, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, -0.5F, 0F); // Import
        gunModel[124].setRotationPoint(-1F, -6F, -1.46F);

        gunModel[125].addBox(0F, 0F, 0F, 6, 1, 2, 0F); // Import
        gunModel[125].setRotationPoint(3F, -11F, -2.96F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 11, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0.34F, 0F, -0.6F, 0.34F, 0F, 0F, -0.34F, 0F, 0F, -0.34F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[126].setRotationPoint(-1F, -15.1F, -1.11F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, -0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F); // Import
        gunModel[127].setRotationPoint(2F, -14F, 3.35F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.4F, 0F, 1.3F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -2.3F, -0.4F, 0F, 1.3F, 0F, 0F, 0F, 0F, 0F, -0.8F, 0F, 0F, -2.3F); // Box 168
        gunModel[128].setRotationPoint(-2F, -14F, 3.35F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[129].setRotationPoint(36F, -12.5F, -0.46F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[130].setRotationPoint(36F, -12.5F, 0.54F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[131].setRotationPoint(42F, -12.5F, -1.46F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[132].setRotationPoint(42F, -12.5F, -0.46F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[133].setRotationPoint(42F, -12.5F, 0.54F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[134].setRotationPoint(52F, -12.5F, -1.46F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[135].setRotationPoint(52F, -12.5F, -0.46F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[136].setRotationPoint(52F, -12.5F, 0.54F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 34, 3, 1, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[137].setRotationPoint(10F, -9.25F, -0.73F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 34, 3, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F); // Import
        gunModel[138].setRotationPoint(10F, -9.25F, 0.27F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 34, 3, 1, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[139].setRotationPoint(10F, -9.25F, -1.23F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[140].setRotationPoint(42F, -9.5F, -1.46F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[141].setRotationPoint(42F, -9.5F, -0.46F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[142].setRotationPoint(42F, -9.5F, 0.54F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[143].setRotationPoint(36F, -9.5F, -1.46F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[144].setRotationPoint(36F, -9.5F, -0.46F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[145].setRotationPoint(36F, -9.5F, 0.54F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.06F, 0F, -0.6F, -0.06F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.34F, 0F, 0F, 0.34F); // Box 0
        gunModel[146].setRotationPoint(1F, -15.5F, -1.11F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.06F, 0F, -0.6F, -0.06F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.34F, 0F, 0F, 0.34F); // Box 0
        gunModel[147].setRotationPoint(3F, -15.5F, -1.11F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.06F, 0F, -0.6F, -0.06F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.34F, 0F, 0F, 0.34F); // Box 0
        gunModel[148].setRotationPoint(5F, -15.5F, -1.11F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.06F, 0F, -0.6F, -0.06F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.34F, 0F, 0F, 0.34F); // Box 0
        gunModel[149].setRotationPoint(7F, -15.5F, -1.11F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.06F, 0F, -0.6F, -0.06F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.34F, 0F, 0F, 0.34F); // Box 0
        gunModel[150].setRotationPoint(9F, -15.5F, -1.11F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F, 0F, -0.5F, -0.2F); // Import
        gunModel[151].setRotationPoint(51.3F, -15.5F, -0.46F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 12, 1, 2, 0F, -0.9F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.6F, 0F, -0.9F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.9F, 0F, 0F); // Box 0
        gunModel[152].setRotationPoint(-2F, -14.76F, -0.97F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 7, 1, 2, 0F, -0.9F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.6F, 0F, -0.9F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, 0.3F, -0.9F, -0.2F, 0.3F); // Box 0
        gunModel[153].setRotationPoint(2F, -14.76F, 1.03F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.6F, 0F, -0.2F, -0.6F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.6F, -0.8F, -0.2F); // Box 215
        gunModel[154].setRotationPoint(3F, -14.3F, 1.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0F, -0.2F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.6F, 0F, -0.2F, -0.6F, -0.8F, -0.2F, -0.2F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.6F, -0.8F, -0.2F); // Box 218
        gunModel[155].setRotationPoint(3.2F, -14.3F, 1.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, -0.4F, -0.6F, 0F, -0.2F, -0.6F, 0F, -0.2F, -0.2F, 0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.6F, -0.8F, -0.2F, -0.6F, -0.8F, -0.2F, -0.2F, -0.8F, -0.4F); // Box 218
        gunModel[156].setRotationPoint(3.2F, -14.3F, 1.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.6F, 0F, -0.2F, -0.6F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.6F, -0.8F, -0.2F); // Box 215
        gunModel[157].setRotationPoint(7.4F, -14.3F, 1.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0F, -0.2F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.6F, 0F, -0.2F, -0.6F, -0.8F, -0.2F, -0.2F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.6F, -0.8F, -0.2F); // Box 218
        gunModel[158].setRotationPoint(7.6F, -14.3F, 1.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, -0.4F, -0.6F, 0F, -0.2F, -0.6F, 0F, -0.2F, -0.2F, 0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.6F, -0.8F, -0.2F, -0.6F, -0.8F, -0.2F, -0.2F, -0.8F, -0.4F); // Box 218
        gunModel[159].setRotationPoint(7.6F, -14.3F, 1.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.6F, 0F, -0.2F, -0.6F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.6F, -0.8F, -0.2F); // Box 215
        gunModel[160].setRotationPoint(0.4F, -14.1F, 1.5F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0F, -0.2F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.6F, 0F, -0.2F, -0.6F, -0.8F, -0.2F, -0.2F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.6F, -0.8F, -0.2F); // Box 218
        gunModel[161].setRotationPoint(0.599999999999999F, -14.1F, 1.5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, -0.4F, -0.6F, 0F, -0.2F, -0.6F, 0F, -0.2F, -0.2F, 0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.6F, -0.8F, -0.2F, -0.6F, -0.8F, -0.2F, -0.2F, -0.8F, -0.4F); // Box 218
        gunModel[162].setRotationPoint(0.599999999999999F, -14.1F, 1.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F); // Import
        gunModel[163].setRotationPoint(7.5F, -8.5F, -3.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F); // Import
        gunModel[164].setRotationPoint(7.5F, -8.8F, -3.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F); // Import
        gunModel[165].setRotationPoint(7.5F, -8.2F, -3.5F);


        defaultScopeModel = new ModelRendererTurbo[14];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultScopeModel[0].setRotationPoint(10.5F, -15F, -0.96F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.2F, 0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.4F, -0.7F, 0.0F, 0.4F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F); // Import
        defaultScopeModel[1].setRotationPoint(10.5F, -18F, -0.96F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.4F, -0.2F, 0.0F, 0.4F, -0.2F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[2].setRotationPoint(10.5F, -18F, 0.54F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F); // Import
        defaultScopeModel[3].setRotationPoint(10.5F, -16F, -0.46F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F); // Import
        defaultScopeModel[4].setRotationPoint(10.5F, -18.6F, -0.46F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F); // Import
        defaultScopeModel[5].setRotationPoint(10.5F, -16.3F, -0.46F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F); // Import
        defaultScopeModel[6].setRotationPoint(10.5F, -15.7F, -0.46F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.2F, -0.5F, -0.1F, -0.2F, -0.5F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, -0.5F, -0.1F); // Import
        defaultScopeModel[7].setRotationPoint(10.5F, -16F, -1.8F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.2F, -0.5F, -0.1F, -0.2F, -0.5F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, -0.5F, -0.1F); // Import
        defaultScopeModel[8].setRotationPoint(10.5F, -16.2F, -1.8F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F); // Import
        defaultScopeModel[9].setRotationPoint(10.5F, -15.8F, -1.8F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.7F, -0.2F, -0.3F, -0.7F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.7F, -0.2F, -0.5F, -0.7F); // Import
        defaultScopeModel[10].setRotationPoint(10.5F, -16F, -2.3F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.7F, -0.4F, -0.5F, -0.7F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.7F, -0.2F, -0.3F, -0.7F); // Import
        defaultScopeModel[11].setRotationPoint(10.5F, -16.4F, -2.3F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.7F, -0.2F, -0.3F, -0.7F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.7F, -0.4F, -0.5F, -0.7F); // Import
        defaultScopeModel[12].setRotationPoint(10.5F, -15.8F, -2.3F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.3F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.7F, -0.6F, -0.3F, -0.7F, -0.6F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.7F, -0.6F, -0.5F, -0.7F); // Import
        defaultScopeModel[13].setRotationPoint(10.3F, -16F, -2.2F);


        ammoModel = new ModelRendererTurbo[41];
        ammoModel[0] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 241, 49, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 25, 89, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 73, 89, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 129, 89, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 153, 89, textureX, textureY); // Import
        ammoModel[23] = new ModelRendererTurbo(this, 177, 89, textureX, textureY); // Import
        ammoModel[24] = new ModelRendererTurbo(this, 185, 89, textureX, textureY); // Import
        ammoModel[25] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import
        ammoModel[26] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        ammoModel[27] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        ammoModel[28] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        ammoModel[29] = new ModelRendererTurbo(this, 193, 89, textureX, textureY); // Import
        ammoModel[30] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import
        ammoModel[31] = new ModelRendererTurbo(this, 153, 89, textureX, textureY); // Import
        ammoModel[32] = new ModelRendererTurbo(this, 217, 89, textureX, textureY); // Import
        ammoModel[33] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import
        ammoModel[34] = new ModelRendererTurbo(this, 241, 89, textureX, textureY); // Import
        ammoModel[35] = new ModelRendererTurbo(this, 249, 89, textureX, textureY); // Import
        ammoModel[36] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        ammoModel[37] = new ModelRendererTurbo(this, 9, 97, textureX, textureY); // Import
        ammoModel[38] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Import
        ammoModel[39] = new ModelRendererTurbo(this, 161, 97, textureX, textureY); // Import
        ammoModel[40] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 8, 12, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[0].setRotationPoint(1.6F, -10F, 2.04F);

        ammoModel[1].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Import
        ammoModel[1].setRotationPoint(3F, -11F, 5.04F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F); // Import
        ammoModel[2].setRotationPoint(7F, -11F, 5.04F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F); // Import
        ammoModel[3].setRotationPoint(2.3F, -11F, 5.04F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F); // Import
        ammoModel[4].setRotationPoint(2F, -11F, 5.04F);

        ammoModel[5].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Import
        ammoModel[5].setRotationPoint(3F, -12F, 4.04F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F); // Import
        ammoModel[6].setRotationPoint(7F, -12F, 4.04F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F); // Import
        ammoModel[7].setRotationPoint(2.3F, -12F, 4.04F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F); // Import
        ammoModel[8].setRotationPoint(2F, -12F, 4.04F);

        ammoModel[9].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Import
        ammoModel[9].setRotationPoint(3F, -12.5F, 3.04F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F); // Import
        ammoModel[10].setRotationPoint(7F, -12.5F, 3.04F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F); // Import
        ammoModel[11].setRotationPoint(2.3F, -12.5F, 3.04F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F); // Import
        ammoModel[12].setRotationPoint(2F, -12.5F, 3.04F);

        ammoModel[13].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Import
        ammoModel[13].setRotationPoint(3F, -12.7F, 2.04F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F); // Import
        ammoModel[14].setRotationPoint(7F, -12.7F, 2.04F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F); // Import
        ammoModel[15].setRotationPoint(2.3F, -12.7F, 2.04F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F); // Import
        ammoModel[16].setRotationPoint(2F, -12.7F, 2.04F);

        ammoModel[17].addShapeBox(0F, 0F, 0F, 8, 12, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[17].setRotationPoint(1.6F, -10F, 11.04F);

        ammoModel[18].addShapeBox(0F, 0F, 0F, 1, 12, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[18].setRotationPoint(1.6F, -10F, 3.04F);

        ammoModel[19].addShapeBox(0F, 0F, 0F, 1, 12, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[19].setRotationPoint(8.6F, -10F, 3.04F);

        ammoModel[20].addShapeBox(0F, 0F, 0F, 6, 8, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[20].setRotationPoint(2.6F, -6F, 3.04F);

        ammoModel[21].addShapeBox(0F, 0F, 0F, 6, 12, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[21].setRotationPoint(2.6F, -10F, 7.04F);

        ammoModel[22].addShapeBox(-4F, -0.5F, -6F, 8, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[22].setRotationPoint(5.6F, -9.5F, 9.04F);
        ammoModel[22].rotateAngleX = -0.66322512F;

        ammoModel[23].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.6F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, -0.6F, -0.5F, -0.5F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.6F, 0F, -0.5F); // Import
        ammoModel[23].setRotationPoint(0.8F, -11.2F, 7F);

        ammoModel[24].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.6F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, -0.6F, -0.5F, -0.5F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.6F, 0F, -0.5F); // Import
        ammoModel[24].setRotationPoint(8.8F, -11.2F, 7F);

        ammoModel[25].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, -0.6F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, -0.6F, -0.5F, -0.5F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.6F, 0F, -0.5F); // Import
        ammoModel[25].setRotationPoint(0.8F, -8.5F, 7.8F);

        ammoModel[26].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, -0.6F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, -0.6F, -0.5F, -0.5F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.6F, 0F, -0.5F); // Import
        ammoModel[26].setRotationPoint(0.8F, -8.5F, 2.6F);

        ammoModel[27].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, -0.6F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, -0.6F, -0.5F, -0.5F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.6F, 0F, -0.5F); // Import
        ammoModel[27].setRotationPoint(8.8F, -8.5F, 7.8F);

        ammoModel[28].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, -0.6F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, -0.6F, -0.5F, -0.5F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.6F, 0F, -0.5F); // Import
        ammoModel[28].setRotationPoint(8.8F, -8.5F, 2.6F);

        ammoModel[29].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Import
        ammoModel[29].setRotationPoint(3F, -9.9F, 5.04F);

        ammoModel[30].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F); // Import
        ammoModel[30].setRotationPoint(7F, -9.9F, 5.04F);

        ammoModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F); // Import
        ammoModel[31].setRotationPoint(2.3F, -9.9F, 5.04F);

        ammoModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F); // Import
        ammoModel[32].setRotationPoint(2F, -9.9F, 5.04F);

        ammoModel[33].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Import
        ammoModel[33].setRotationPoint(3F, -9.9F, 3.8F);

        ammoModel[34].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F); // Import
        ammoModel[34].setRotationPoint(7F, -9.9F, 3.8F);

        ammoModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F); // Import
        ammoModel[35].setRotationPoint(2.3F, -9.9F, 3.8F);

        ammoModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F); // Import
        ammoModel[36].setRotationPoint(2F, -9.9F, 3.8F);

        ammoModel[37].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Import
        ammoModel[37].setRotationPoint(3F, -9.9F, 6.1F);

        ammoModel[38].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0F, 0F); // Import
        ammoModel[38].setRotationPoint(7F, -9.9F, 6.1F);

        ammoModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.2F, 0F, 0F); // Import
        ammoModel[39].setRotationPoint(2.3F, -9.9F, 6.1F);

        ammoModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F); // Import
        ammoModel[40].setRotationPoint(2F, -9.9F, 6.1F);


        slideModel = new ModelRendererTurbo[4];
        slideModel[0] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 65, 89, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 73, 89, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, -1F, 6, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.8F, 0F, 0F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.8F, 0F, 0F, -0.8F); // Import
        slideModel[0].setRotationPoint(3F, -13F, -1.71F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F); // Import
        slideModel[1].setRotationPoint(7.5F, -12.5F, -4.5F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F); // Import
        slideModel[2].setRotationPoint(7.5F, -12.8F, -4.5F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F); // Import
        slideModel[3].setRotationPoint(7.5F, -12.2F, -4.5F);


        barrelAttachPoint = new Vector3f(220F / 64F, 46F / 64F, 0.08F / 64F);

        scopeAttachPoint = new Vector3f(25F / 64F, 61F / 64F, 0F / 16F);

        gripAttachPoint = new Vector3f(77 / 64F, 24.4F / 64F, 0.4F / 64F);
        rightHandAmmo = false;
        leftHandAmmo = true;
        leftArmPos = new Vector3f(0.17F, -0.5F, 0.0F);
        leftArmRot = new Vector3f(80F, 55F, 10F);
        leftArmReloadPos = new Vector3f(-0.13F, -0.6F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 60F, 0.0F);
        rightArmPos = new Vector3f(0.255F, -0.56F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.255F, -0.56F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.5D, 0.75D);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        gunSlideDistance = 0.15F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15F;
        tiltGun = 30F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        crouchZoom = -0.05F;
        zoomOffset = 0.15F;
        translateAll(0.0F, 0.0F, 0.0F);
        gunOffset = -0.42F;
        ShakeDistance = 0.7F;

        //修正模型位移
        Vector3f vec3 = new Vector3f(3F, 2F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        zoomOffsetY = -0.05F;

        flipAll();

        hasFlash = true;
        flashScale = 3F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}